Riverwood03 (6, -11), navmesh modified after finalisation of the main cell's one.Ģ) Do not use with any mod that makes changes to Riverwood as a whole.Ĭan the player move with spouse and children in the houses? Riverwood04 (5, -12), landscape and navmesh modified after finalisation of the main cell' one, Tamriel (9, -2): navmesh modified after finalisation of the main cell's one and repositioning of a lavender bush. Tamriel (8, -1), Tamriel (9, 0) and Tamriel (10, -1): navmesh modified after finalisation of the main cell's one, Tamriel (9, -1), Whitewater Farm's main cell, There will not be consoles versions of this mod.ġ) Any mod making changes to the following cells: Launch the game, click on "Data Files" and make sure the esp is activated. Once this done, launch the game, click on "mods" on the menu page and place it at the lowest place possible in your load order, using the "X" key and the up and down arrows.Įxtract the content of the archives into your ~\Program Files\Steam\steamapps\common\Skyrim\Data directory.
To use this mod with Skyrim Special Edition, download the file named WhitewaterfarmSE.zip and extract its content into your Data files folder, exactly as you would do for the original Skyrim. You are allowed to make changes to this mod to your convenience as long as you do not redistribute it after modification. This mod must remain exclusive to TES Alliance.
Whitewater Farm, located in Whiterun hold, east of Whiterun city, near Battleborn Farm,Įir's Rest, a small house situated in Riverwood, behind the Sleeping Giant Inn. This mod adds two houses for the player to buy: This is homes for the player I made for the final exam of the CK basics course DarkRider kindly put up for us here. THANKS to JBJDesigns for the beautiful models and for sharing them. You must clearly state that you are sharing strictly for NON COMMERCIAL USE (no money involved or any form of payment).Īwesome meshes by JBJDesigns, HERE the Usage Rights. Your release must be NON COMMERCIAL (no money involved or any form of payment). If you want to use or modify any part of this content for include it in your release: The design is a bit modern but it integrates well enough with a tropical environment, I've textured accordingly.ĭone the collision and the chair is furniture ready. New textures and the UVs are also remade. A rug included.Ĭonverted these awesome models for some of my character's background locations and thought to share. Chair, table conversion and new UVs and textures.
Happy to help out As long as I get credits for contributing the "Skull-Bow" mentioning "Ragna_Rok from TESAlliance" in your mods description and as long as you send me a link by pm to your mod once youre finished with your project so that I can play it myself were cool. Permissions: Permission to use this mod granted to PunkN from TESAlliance for a halloween-themed-mod. still, works.Īnd if you liked this stuff, I'm always happy about cookies, nachos or nice comments or stuff like that You even went so far to erase all your orc-stuff from your game? How could you!. Modified any regular orc-stuff in your game? Works. changed your regular orcish textures? Works. Then go to the launcher, "Data Files", and check "Ragna-Rok Skull-Bow".Ĭustom meshes and textures ensure this mod works with any other mod you might run, so basically. Open the rar-file, and simply put the stuff in the rar-file in your skyrim directory, so that the stuff I put in "Data" goes in your "Skyrim / Data" folder.
How to install: well, I am pretty sure you folks know that. It is a slightly modified version of my Blood-Bow that couldnt be done by a retexture since the bloody- and regular-bones have different built texturesfiles. A little heavier and needs different ingredients than a regular orcish bow, but for that deals damage close to the ebony tier. Lore friendly and balanced, no god stuff here. Craftable, temperable and enchantable, to be found under the orcish smithing section, as usual. This color has an approximate wavelength of 573.28 nm."Ragna-Rok's Skull-Bow" is my second modded bow. In the HSL color space #faf0be has a hue of 50° (degrees), 86% saturation and 86% lightness.
In the RGB color model #faf0be is comprised of 98.04% red, 94.12% green and 74.51% blue.
The color blond with hexadecimal color code #faf0be is a very light shade of yellow. Blond / #faf0be Hex Color Code, RGB and Paints